Tuesday, January 19, 2021

Consumables!

Several new consumable items have finished being added to the game for the next update.  From now on you'll want to carry Medicine and Repair Timber in your cargo at all times.  They are used as follows.  

Medicine - If you lack Medicine in your cargo hold, then your medical crew's chance of healing an injured crew is cut in half.  When an injured crew is healed, this will consume 1 Medicine from your cargo hold.  

Repair Timber - Similar to Medicine, if you lack Repair Timber in your cargo hold, then your repair crew's repair efforts applied to leaks are cut in half.  When a leak is successfully repaired, this will consume 1 Repair Timber from your cargo hold.  

Separately, all live cargo items now consume resources.  The existing Drinking Water and Meal Ready to Eat are used, as well as new item Animal Feed.  This triggers every 5 minutes when you are away from port, at the same time that crew use resources, and in the same amount.  1 unit for each 5 items, rounded up.  

All land creatures use Drinking Water and Animal Feed.  All sea creatures, except whales, use just Animal Feed.  All human cargo, except slaves, use Drinking Water and Meal Ready to Eat.  Slaves are treated extremely poorly, so use Drinking Water and Animal Feed.  

If any of these consumables aren't available in sufficient quantities for the live cargo items, then 1 of each live cargo item which needed that consumable is destroyed.  If both consumables aren't available, then 2 will be destroyed.  

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